KEYBOARD
 


 
The Space Stations interface and layout, has been designed to react and feel like a conventional MIDI Keyboard. The Virtual Sampler Keyboard Panel is always displayed, and is used to activate functional areas within the software known as Levels.  Up to sixteen different instruments can be assigned and played back at any time, using the appropriate MIDI Channel. Channel and Timing data can be increased or decreased using the Keyboards Switches and Screens. All 128  MIDI notes can be played form the Virtual Keys, triggering internal or external sounds.
 
Top
 
Continue
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 


 
 LOOP MODE 
 


 
 
Conventional samplers only Loop around user definable points, limiting their live  performance. The Space Station has two Modes of Looping, designed for different  types of Waves and effects.
 

Loop Mode 1
User definable Start and End Points are placed within the Wave and used to Loop around, in a forward or forward then reverse motion, as with conventional methods. This type of Looping is used to create endless sustain effects.

Loop Mode 2
When Looping Waves of a known Tempo and Bar length, using conventional methods will result in a timing mismatch, unless extreme accuracy is used when creating Loop Points. Generally this type of Wave would be triggered by a Sequencer at the beginning of a Bar or Beat, removing all live performance. The Space Stations Loop Mode 2, generates Cells that are triggered by MIDI Note's. Cells contain trigger patterns that play the assigned Wave, and Loop around the internal or external MIDI Clock. This type of Looping is used to enable musicians, to regain live control of Tempo dictated music, for their self's or in sync with others.
 
Top
 
Continue
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 IN/OUTPUT MIXER
 


 

Sound Blaster Cards have an on board Mixer for adjusting the five different Input  device Levels. This Mixer also has an Output stage with control's for Bass, Treble  and Master Volume. Use this Mixer to match the Gain Levels of the Sound Blaster  Card with the Input/Output Device. Correct Level matching results in cleaner  Recording and Play back, all Values can be stored as default.
 
Top
 
Continue
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

ENVELOPE GENERATOR
 


 
 
Envelope History
Since the invention of the first ever tone generator, Envelopes have been used to craft sound. The first Envelope Generators had values only for Attack Time, Decay Time, Sustain Level and Release Time (A,D,S,R). As analogue synth's got bigger and better, Envelope Generator's did not. Instead more A,D,S,R's were made available for shaping each of the sound elements. When digital synth’s came on to the market, Envelope Generators began to change. First by giving Time and Level Values for each of the four Points, with MIDI control of Attack and release. Then by giving access to six Points, ten Points and even one Envelope for Key On and another for Key Off, what could come next?

The Space Station
Envelope Shapes can Be Modelled with the mouse pointer, creating as many Points as desired in real time, whilst the Wave is Playing. Attack and Release Points are MIDI controllable and can be placed at any point with the Shape. Any known Envelope Generator can be emulated with the use of Sustain and Loop Points. All Envelope Shape's can be displayed together with the Wave and a Time/Depth Grid. Different Time Scales can be used for accurate Modelling. Shapes can be synced to Time, Wave or even MIDI. Shapes can be Modelled with a range of specially designed Tools within two different Modes (Free Hand and Node), and Saved.
 
Top
 
Continue
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

LFO DESIGNER
 


 
 
LFO History
Since the invention of the first synthesizer Low Frequency Oscillators (LFO's), have been used to add natural and violent Modulation effects to sounds. A typical use for an LFO is to emulate natural vibrato and tremolo by Modulating Pitch or Volume. Analogue and early Digital synth's only had access to several LFO Shapes (Sin, Square, Triangle, Saw and Random), becoming the norm. On most synth's LFO Depth, and on some Time can be adjusted with MIDI Controllers. With newer synth's LFO Shapes can be used to Modulate the Depth or Time of another.

The Space Station
Up to six different LFO Shapes can be used per Instrument, these Shapes can be one of the default's or Loaded from the library supplied. Shapes can be used to Modulate Waves or other LFO's Depth or Time. MIDI Controllers, Poly Pressure, After Touch or Pitch Bend can be used to control LFO Depth and Time. Shapes can be synced to Real Time or MIDI and display their current Depth and Time positions's. Shapes can be Modelled in real Time using a range of specially designed Tools within two different Modes (Free Hand or Node), using the LFO Designer. All Designed Shapes can be saved to Disk.
 
Top
 
Continue
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

USER MIXER
 
 

 

The Space Station has two types of on board virtual Mixers for transmitting different forms of MIDI Data, the Main Mixer and the User Mixer.
 

Main Mixer
Within the Main Mixer there are four different virtual Mixer's, one for Volume, Pan  and Amplitude Envelope Attack and Release Times. Each of these contain sixteen  arrays of Faders and Switches, one for each MIDI Channel.

User Mixer
Within the User Mixer there are four different virtual Mixer's, each of which has sixteen user definable MIDI Faders and Switches that are capable of transmitting any form of MIDI Data on any Channel. User Mixer's can be Loaded from the library supplied on disk or Designed using the Mixer Designer and Saved.
 
Top
 
Continue
 
 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

NAVIGATOR
 


 
 
As with standard studio equipment the Space Station uses Function Buttons to activate areas within the software known as Zones. Each of these Zones is colour coded and contains several different  sub areas known as Levels. Level's are accessed by using the standard method of paging form one Level to the next within an active Zone, just like directory tree's. There is how ever a draw back with this type of interface, in that moving from the last Level of a  Zone, to last of another, becomes very tedious. The standard improvement adopted by software developers, is to use drop down list's that drop down other list's and so on, surely to improve things, things must become quicker and more accessible.
 

Ship Navigator
The least amount of clicks has become the Space Station developers guide, and due to this the Navigator was designed. Every Level within the software can be viewed together in a simple map style layout using one click. Current location is displayed by a red highlight, and any Level can be Jumped to using one click. Up to four of these Jumps can be stored and activated using Quick Keys.

Help Navigator
When Help is needed and its bad enough to actually read some thing, then and  only then do you actually experience the endless cycle of nonsense, commonly  known as Help Files. The Space Stations Help Navigator will only give access to  files relating to the active Level. All of Function Headings and the individual  Functions within each Level can be listed by using the Search Navigator. All of the  Help Files have been written by the Interface Design Manager, if your experience  difficulty using any part of the Space Station do not hesitate to Email.
 
Top
 
Continue
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

OUTPUT SETTINGS
 


 

At the heart of the Space Station is the Sound Engine, designed to give precision performance. By using the on board Test routine the Sound Engine will model its self around the capabilities of your PC, automatically calculating the best possible Output Frequency and Polyphony. The Space Station is not like any other Wave play back device on the market, it will out perform any known hard disk recorder. The Polyphony Value is the true amount of Waves playable at any one time even if they are ten minuets long. The Sound Engine has be designed to allocate up to 4096 Stereo Wave Files, to a total of 3.5Gb of RAM, The only limitation to Wave size is the available memory. The Output Frequency can be changed in Real Time, without effecting the play back speed of any Waves Loaded. The Sound Engine takes into account that you will be editing Waves in real time, there for it is possible to increase the Polyphony Value for Live performance.
 
Top